The Relationship Between Digital Game Addiction, Executive Functions and Impulsivity in Early Adolescents

dc.contributor.authorBozyiğit, Tuğba
dc.contributor.authorYılmaz, Selin
dc.date.accessioned2025-01-06T17:23:45Z
dc.date.available2025-01-06T17:23:45Z
dc.date.issued2023
dc.departmentAdana Alparslan Türkeş Bilim ve Teknoloji Üniversitesi
dc.description.abstractThe current study was largely concerned with the association between digital game addiction, specific cognitive functions especially, three components of executive function (inhibition, set shifting and working memory) and impulsivity in early adolescents. Sampling consisted of 6th (55.1%) and 7th (44.9%) grade middle school students (36 females and 62 males). The mean age of the students was determined as 12.35 years (SD =0.75; age range, 10–14 years). Digital game addiction, inhibition, set shifting, working memory, and impulsivity were evaluated via Digital Game Addiction Scale (DGAS), Stroop Test TBAG Form, Trail Making Test (TMT), Wechsler Memory Scale-III Letter-Number Sequencing Subtest (WMS–III/LNS) and Short Form of Barratt Impulsiveness Scale (BIS-11-SF), respectively. According to the correlation analysis results, selective and complex attention, inhibition, set shifting, and impulse control were diminished with increasing digital game addiction. There is no significant relationship between digital game addiction and working memory. Consistent with the correlation analysis, structural equation model results revealed that digital game addiction significantly predicts inhibition, set shifting and impulsivity [x2 (15, N = 98) = 7.476, p > 0.5; x2/df = 1.246; RMSEA = .05; CFI = .95; GFI = .97]. As a results, it can be concluded that digital game addiction should be controlled in order to manage impulses and develop high-capacity cognitive skills in children.
dc.identifier.doi10.7816/nesne-11-28-02
dc.identifier.endpage199
dc.identifier.issn2147-6489
dc.identifier.issue28
dc.identifier.startpage188
dc.identifier.trdizinid1221402
dc.identifier.urihttps://doi.org/10.7816/nesne-11-28-02
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/1221402
dc.identifier.urihttps://hdl.handle.net/20.500.14669/895
dc.identifier.volume11
dc.indekslendigikaynakTR-Dizin
dc.language.isoen
dc.relation.ispartofNesne Dergisi
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_20241211
dc.subjectCognitive flexibility
dc.subjectearly adolescence
dc.subjectattention
dc.subjectVideo game addiction
dc.subjectimpulse control
dc.titleThe Relationship Between Digital Game Addiction, Executive Functions and Impulsivity in Early Adolescents
dc.typeArticle

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